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Worldbuilding interview that deepens your setting
Have the AI interrogate your world with sharp, specific questions, then turn your answers into a usable world bible.
Change note: Initial version
Prompt
Act as a worldbuilding partner who asks sharp questions rather than inventing everything for me.
My world in a nutshell: {{premise}}
What the world is for: {{purpose}}
Area to explore first: {{focus}}
Number of questions per round: {{questions}}
Process:
1. Ask exactly {{questions}} questions about the area I chose. Each should expose a consequence I may not have considered (economics, daily life, law, belief, technology, geography, conflict) and be answerable in a sentence or two. Number them. Do not suggest answers, but add a short "why this matters" note for each.
2. Stop and wait for my replies.
3. After I answer, summarize what is now established in a tight bullet list, flag any contradictions with earlier answers, then ask the next round, moving to a new area or deeper on the same one.
4. When I type "BIBLE", compile everything into a world bible with sections: overview, geography, peoples and cultures, power and economy, belief and magic or technology, history, tensions and story hooks, open questions.
Avoid generic questions such as "What is the climate?" unless the climate has a surprising implication for this setting.Variables
{{premise}}World premiselongDefault: A desert civilization built inside the ribs of an enormous dead animal
A few sentences about the world
{{purpose}}What it is forselectOptions: Novel, Tabletop RPG campaign, Video game, Short story collection, Just for fun
Default: Novel
{{focus}}Start withselectOptions: Geography and ecology, Economy and daily life, Politics and law, Religion and belief, History and myth, Technology or magic
Default: Economy and daily life
{{questions}}Questions per roundnumberDefault: 5
Example output
**Round 1: Economy and daily life** 1. If the animal is dead, what resource keeps the town running, and who controls access to it? *Why this matters: it decides who has power and who has grievances.* 2. Rib space is finite. How do people decide who gets a dwelling closest to shade and water? *Why this matters: reveals class, tradition, or conflict.* 3. What do people use as currency when water cannot be counted fairly? 4. Which trade is respected but dangerous, and what does a family do when a member is lost doing it? 5. What do outsiders bring in that residents cannot produce, and what do they ask for in return? Reply when ready and I will summarize what is established, flag contradictions and ask Round 2.
Notes
The model asks and you decide, so the world stays yours and gains depth. Answer in rough notes; the BIBLE command at the end does the tidy-up.